A better builders' warehouse built from the ground up

Overview

Background

In 2015, Travis Perkins PLC felt accelerating competition from fixed-price business models. Something had to be done. In 2016, BUILT/ was conceived, a modern-day builders merchant, designed from the ground up to redefine the trade retail experience. As a pioneering entity in its industry, BUILT/ sought to break away from the traditional builders merchant model that failed to evolve despite changes in the service industry landscape.

Challenge

Although Travis Perkins PLC had digital transformation underway, it was deemed too lengthy of a process to modernise existing group businesses; they would face structural, cultural, and systematic hurdles. And when looking outside the group, acquisition was expensive and opportunities rare. The only solution was to create a brand new business from the ground up. But, as expected, this would come with its own unique challenges. Firstly, BUILT/ would be a new entrant in an established market, saturated with competitors, even Travis Perkins PLC's own 26 brands. Secondly, they needed to deliver a consistent and seamless customer experience across both digital and physical channels, in line with their goal of becoming an omnichannel business; however, even though they envisioned themselves as a customer-centric business, they in fact started technology first, leading them into many problems.

My role

While BUILT/'s organisational structure was seemingly flat, with only three layers; I sat outside of the structure so I could support any level of need at any given time. I was responsible and accountable for varying tasks, such as market, customer, and user research, developing the brand and service propositions provided by a partner agency, crafting the journeys and every digital and physical touchpoint, and even preparing and supporting on materials required to unlock further rounds of investment.

Services

  • Market Research
  • Customer Research
  • User Research
  • Participant Recruitment
  • Competitor Analysis
  • Touchpoint Analysis
  • Proposition Validation
  • Service Design
  • User Experience Design
  • User Interface Design
  • Prototyping
  • Customer Validation
  • Usability Testing
  • A/B & Multivariate Testing

Deliverables

  • Research Plans
  • Research Reports
  • Journey Maps
  • Service Blueprints
  • Wireframes
  • Design Systems
  • Screen Designs
  • Prototypes
  • Design Specifications

Approach

Process

To tackle such a mammoth task, I used my three part customer-centric framework. Its steps include understanding today, envisioning tomorrow, and making change. By understanding today, you gain clarity into who your customers are and how they interact with your business or market. Envisioning tomorrow is a way you can confidently innovate with opportunities that are validated and built to succeed. And making change is all about using mature capability to translate insights and strategy into brilliant products, services, and experiences.

Baked into this framework was the use of double diamond, rapid, low-cost experimentation, and an essence of corporate innovation, validating against a trifecta of criteria (desirability, feasibility, and viability).

Customer-Centricity framework which mimics the Three Horizons, including 'Understanding Today,' 'Envisioning Tomorrow,' and 'Making Change.'

Solution №1

Customer and employee experiences

The BUILT/ team that had predated me focussed too heavily on technology. This led to the wrong assumptions and a lack of customer understanding. And even though they had commissioned customer research, providing personas, they felt insulting and outrightly wrong based on their vision.

My first job was to understand the overall customer, employee, and user experiences, their journeys, pains, needs, and desired outcomes. Through a series of interviews with with potential customers, HR managers, shop floor workers, and business leaders across different sectors, it became painfully clear when looking at their behaviours, cultures, physical space, and digital tools, that the deeper and more personal understanding was required to deliver against BUILT/'s vision.

I ran research studies, developed journey maps, and understood their jobs to be done, leading to personas for customers and employees, and storyboards visualising the experiences required to deliver a modern day builders merchant. This helped us prioritise touchpoints and settle on the technology required.

Solution №2

Brand expansion

The initial brand BUILT/ had felt slow and cumbersome. It was designed around traditional thinking and visual cues from a brick. It needed to evolve to help convey the experience we wanted to deliver.

A partner agency was commissioned to evolve the brand. They repositioned the brand from a 'builders merchant; a place that sells stuff as a traditional merchant with occasional, low loyalty' to 'on-demand building supplies; an efficient experience hub that partners in your build, resulting in regular, high loyalty.'

What was provided was a modern identity and basic service propositions; however, it wasn't enough to use as a brand. So it was down to me to expand the brand and its service propositions, ensuring it was scalable across touchpoints and journeys. This included style guides, a modular design system, and testing rigorously with customers.

Solution №3

Retail design

The aim was to create a unique retail design that promoted rapid walk-in purchases, reduced the need for customer parking, and promoted a breadth of product types (small stores and heavy side), whilst enabling an easier employee experience picking and packing products.

I conducted extensive research and created many wireframes, physical cardboard cut-out prototypes, and commissioned a 3D, 1:1 scale VR experience to ensure the retail experience would work. Collaborating with the Operations Manager, the retail layout maximised product placement in a smaller space, resulting in a super-efficient, user-friendly branch format. Similar to the design system, we ensured that the retail format was modular, meaning that any noticeable amendments to the store could be made with haste and accuracy. Colour-coded parking bays, automatic number plate recognition technology, and digital displays allowed us to identify, distribute, and serve customers unlike any experiences ever seen. The devil was in the detail and simplicity was key.

Compared to traditional trade counters and yards, BUILT/’s new retail design improved customer experience, promoting rapid purchases and increasing efficiency. But not only that, the cost to serve customers was dramatically reduced by the new format alongside an optimised employee experience boasting greater efficiency.

Solution №4

User experience across multiple touchpoints

A user experience isn't just digital. It's physical, too. Powered by this belief, it meant that details mattered more now than ever. I had to focus on how each touchpoint integrated and supported each other, BUILT/'s customers and its employees.

With the rebrand / brand development in place, I revisited the experiences and journeys, to confirm all service and tech touchpoints. As a group, we created user stories across the physical and digital and using my research insights, revelations were confronted, such as health and safety and the need for integrating Hi Vis into employee clothing.

Merchandise and tech were considered together, their fundamentals, how they interact and aid in the experiences of customers and employees. Certain devices such as the kiosks were designed around ergonomics and with a view on improving peoples’ lives. When it came to the customer app and ecommerce website, I identified where customisations to the out-of-the-box solution were required so that business needs could be met. User flows, wireframes, and final designs were crafted for all of this.

Solution №5

Taking BUILT/ to market

When it came to launching and going to market, BUILT/ had a strategy that required a breadth of collateral. I designed print marketing materials, setup email automation and templates, and even a catalogue (which originally wasn't deemed necessary until new customer insights post-launch came to light).

BUILT/ had a culture of experimentation. And this was good because either I didn't get everything right or didn't stress the importance of certain decision strongly enough (something many years later I don't make the mistake with again). But with the culture of experimentation, it meant the team were open to constant iteration and trying new things, if they were backed by evidence and highly likely to move the needle.

In a short amount of time, the small stores, checkout flow, home page, and bay designs were all updated leading to greater spend, efficiency, and customer retention.

Conclusion

I helped transform BUILT/ from a logo backed by technology to a fully-fledged brand, that was customer and employee-centric. In one year with one branch, BUILT/ was a £1m cash-based pilot business with plenty of trade credit spend, too. This is significant, as it beat all Travis Perkins PLC's other 26 brands on the same metric. Further more, its QoQ trading with two branches was taking as much cash as 14 Travis Perkins branches. The service design of employee and customer functions reduced the industry cost-to-serve by 23.8%, and click and collect serving times were reduced by 22-minutes averagely. Involvement in this business was hard, but one of the most enjoyable programmes of work I've had the privilege to be involved in.

You may also like…

Uniqlo logo

Making kiosks the go-to tool for shoppers

Holland & Barrett logo

Expanding markets, evolving products, and shaping behaviours